With the package looking important, Raz wants to hand-deliver it to Truman’s Office for inspection. Much like the boxes, the chutes are marked by either a Red planet, Green wrench, Blue vial, or Orange brain.Īfter sorting all of the incoming packages, you’ll enter a short cutscene that sees a large rectangular package squeeze through the chute that’s addressed to Truman. Using your Telekinesis, pick up the packages and place them in their respective chute, which you’ll find at the back of the room. To do so, you’ll need to sort the packages by Psychonaut Department, which is indicated by the colored stickers that a placed on each package - these stickers will be either Red, Green, Blue, or Orange in color. With Nick Johnsmith nowhere to be seen, it’s up to Raz to get the mail room sorted. I could probably sort this mail a lot faster with Telekinesis. Looks like there is a chute for each department of Psychonauts. Nick isn’t here, but I should still get to work sorting these packages. Sort the Mail Sort the Mail Mission Objective From here, follow the path around the corner of the laboratory and you’ll enter a cutscene with Sasha and Otto as they continue to divulge information from Loboto. Travel through the air duct and jump down through the hole once you reach the end. Once open, jump and grab onto the rope to shimmy left across the rope until you reach an air duct. With the code found, leave the Clairvoyance and return to the keypad and enter the code to open the door. Using Clairvoyance on Harold, watch as he heads inside the vent and finds the elevator code written on a piece of paper. ![]() ![]() When using it on anyone displaying an Eye Aura, you’ll have the chance to reveal hidden information about the world. PSI King’s Sensorium is the Brain area that becomes available after Compton’s Cookoff, and as you’ll notice, it is the largest in the game. Here you’ll remember your ability to use Clairvoyance, a unique ability that lets you see through the eyes of other people or animals. by Vlad AugPsychonauts 2 PSI King’s Sensorium Half-A-Minds are collectibles you’ll have to find in the fifth brain Raz explores. ![]() Interact with the keypad and you’ll enter a cutscene that sees the introduction of Harold, the rat. Head through the gap and continue following the path left until you reach an exit door.
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